E. HONDA

 

 

           

         

 

 

 

 

 

VERSIONS OF THE GAME WHERE THE MOVE IS AVAILABLE

MOVE DEMONSTRATION

BUTTON COMBINATION

DISTANCE FROM THE OPPONENT POINTS

STANDING MOVES

LP

MP

HP

ANY

500

After performing the move itself, the character automatically goes into crouch position.

HP

(then hold to stay

in crouch position)

> 2 500

LK

> 3

After performing the move itself, the character automatically goes into crouch position.

LK

(then hold to stay

in crouch position)

> 4

 

 

MK

After performing the move itself, the character automatically goes into crouch position.

MK

(then hold to stay

in crouch position)

   

HK

or

+ HK

HK <

(close move)

 

 

VERSIONS OF THE GAME WHERE THE MOVE IS AVAILABLE

MOVE DEMONSTRATION

BUTTON COMBINATION

DISTANCE FROM THE OPPONENT POINTS

STANDING MOVES

LP

MP

HP

LK    

LK    

MK    

MK    

or

+ MK

   
 
HK    

ANY

(regular move)

 

 

 

VERSIONS OF THE GAME WHERE THE MOVE IS AVAILABLE

MOVE DEMONSTRATION

BUTTON COMBINATION

DISTANCE FROM THE OPPONENT POINTS

STANDING MOVES

LP

while crouching

MP

while crouching

HP

while crouching

HP

while crouching

   

LK

while crouching

   

LK

while crouching

 

MK

while crouching

   

MK

while crouching

   

HK

while crouching

   

 

 

VERSIONS OF THE GAME WHERE THE MOVE IS AVAILABLE

       

STANDING MOVES

LP

during a vertical jump

 

 

LP

during a diagonal jump

 

   

MP

during a vertical jump

MP

during a diagonal jump

   

HP

during a vertical jump

 

   

It is then possible to adjust the character's position by holding or

HP

during a diagonal jump

   
 
       
       

       
 
       

       

   

 

 

VERSIONS OF THE GAME WHERE THE MOVE IS AVAILABLE

MOVE DEMONSTRATION

BUTTON COMBINATION

DISTANCE FROM THE OPPONENT POINTS

STANDING MOVES

 
 

 
 

 

VERSIONS OF THE GAME WHERE THE MOVE IS AVAILABLE

MOVE DEMONSTRATION

BUTTON COMBINATION

DISTANCE FROM THE OPPONENT POINTS

 
 

 
 

 

HONDA HHS : au moins 4 fois  dans CE,   8 fois dans SFII   ; Blanka  Electr   :   5 fois dans CE,  10 fois dans SFII            Chun-li  :     5 fois dans CE, 10 fois dans SFII

HHS LP : 13 frames entre chaque       (WW : 13 frames entre chaque)

MP : 10 frames entre chaque     (WW :  8 frames entre chaque)

HP : 7 frames entre chaque   (WW :  3 frames entre chaque !!!!!)

 

Chun-li :

CE = LK 13 frames ; MK 10 frames ; HK  7 frames

 

 

RECORDS ETREINTES :

Honda Etr Ours =  28 !!!