RYU

 

 

         

         

 

 

 

 

 

VERSIONS OF THE GAME WHERE THE MOVE IS AVAILABLE

MOVE DEMONSTRATION

BUTTON COMBINATION

DISTANCE FROM THE OPPONENT POINTS

../STANDING MOVES

                              

LP

> 1

100

                              

MP

> 1

300

                              

HP

> 2

500

                      

LK ≠ 0 100

                      

MK ≠ 0 400

                            

HK

> 2

500

> 3

                            

+ MP

ANY 100

+

500

                             

+ HP

 

ANY 100

+

500

 

 

VERSIONS OF THE GAME WHERE THE MOVE IS AVAILABLE

MOVE DEMONSTRATION

BUTTON COMBINATION

DISTANCE FROM THE OPPONENT POINTS

../STANDING MOVES

                             

LP < 1 100

                             

MP < 1  

400

300

 

                             

HP < 2 500

                              LK 0 100

                              MK 0 400

                              HK

< 2

500

+

100

< 3

 

 

 

VERSIONS OF THE GAME WHERE THE MOVE IS AVAILABLE

MOVE DEMONSTRATION

BUTTON COMBINATION

DISTANCE FROM THE OPPONENT POINTS

../STANDING MOVES

                             LP

while crouching

ANY 100

                             MP

while crouching

ANY 300

                             HP

while crouching

ANY 500

                             LK

while crouching

ANY 100

                            MK

while crouching

ANY 300

                          HK

while crouching

ANY

500

400

 

 

VERSIONS OF THE GAME WHERE THE MOVE IS AVAILABLE

MOVE DEMONSTRATION

BUTTON COMBINATION

DISTANCE FROM THE OPPONENT POINTS

../STANDING MOVES

  

LP

during a vertical jump

ANY 100

LP

during a diagonal jump

ANY

100

MP

during a vertical jump

ANY

400

300

MP

during a diagonal jump

ANY

500

 

 

300

MP

during a diagonal jump

 

ANY 400

+

100

HP

during a vertical jump

ANY

300

 

500

 

400

HP

during a diagonal jump

ANY

500

400

 LK

during a vertical jump

ANY

100

LK

during a diagonal jump

 

ANY

100

 MK

during a vertical jump

ANY

400

300

MK

during a diagonal jump

 

ANY

300

 HK

during a vertical jump

ANY

500

400

HK

during a diagonal jump

 

ANY

500

400

 

 

VERSIONS OF THE GAME WHERE THE MOVE IS AVAILABLE

MOVE DEMONSTRATION

BUTTON COMBINATION

DISTANCE FROM THE OPPONENT POINTS

../STANDING MOVES

or

+

HP or MP

< 2

The opponent has to be on the ground.

1000

500

or

+

HK or MK

< 2

The opponent has to be on the ground.

1000

500

 

 

SPECIAL MOVES

HADOKEN (Old style)

Slow

(apng + combination input)

distance points

Medium

 

Fast