Paul

Coup normal : X

Coup sauté : X +1

Charge : X +5

Glissade : X +5

Toupie : X +5

Super Charge : X +10

 

Crysaor

Coup normal : X +1

Boule de Feu : X +6

Super Boule de Feu : X +12

Barrière bleue : X +12

 

Likefia

X +2

 

 

ÉVOLUTION DES FACULTÉS


Beginning

HP = 8
STR = 1
DEF = 0


Edward's Prison

HP = 1                     9
STR = 0                   1
DEF = 0                   1


Underground Tunnel

HP = 1                     10
STR = 1                   02
DEF =2                    02


Back to Cape South

DEF = 1 (from the Jeweler Gem)             03


Inca Ruins

HP = 3                    13
STR = 3                  05
DEF = 3                  06


Freejia

PV = 1                                                     14
PV = 1 (from the Jeweler Gem)             15
STR = 1 (from the Jeweler Gem)             06


Diamond Mine

HP = 3                             18
STR = 2                             07
DEF = 2                             08


Morgue

STR = 1                             08


Sky Garden

- North East
- Recto : HP = 1                 19
- Verso : DEF = 1                 09

- South East
- Recto : STR = 1                 09
- Verso : HP = 1                   20

- South West
- Recto : DEF = 1                 10
- Verso : STR = 1                 10

- North West
- Recto : HP = 1                         21
- Verso : DEF = 1                       11


Mu

HP = 2                         23
STR = 2                        12
DEF = 2                         13


Angel Village

HP = 2                     25
STR = 2                 14
DEF = 2                 15


China's Great Wall

HP = 2                         28
STR = 1                         15
DEF = 2                         17


Defeating Sand Fanger

STR = 1                     16


City of Euro

- Life Medicine : HP = 1                                             29
- Man in the Secret House : STR = 1                         17


Mountain Temple

HP = 3                              32
STR = 3                             20
DEF = 3                             20


Angkor Wat

- Door to Angkor Wat : HP = 1             33

- Passage - Outside :

HP = 1                       34
STR = 2                     22
DEF = 2                     22

- Garden :

HP = 1                         35

- Passage - Inside :

HP = 1                         36
STR = 1                         23
DEF = 1                         23

- Road to Main Hall : DEF = 1             24


- Main Hall 1F : STR = 1                         24

- Main Hall 2F : HP = 1                         37

- Main Hall 3F : DEF = 1                         25

- Main Hall 4F : HP = 1                         38


Pyramid

- Surface : DEF = 1                         26

- 1ère Pte G. : DEF = 2                     28

- 2ème Pte G. : STR = 1                     25
                        DEF = 1                     29

- 3ème Pte G. : STR = 1                     26
                        DEF = 1                     30

- 3ème Pte D. : STR = 2                     28
                            DEF = 1                  31

- 2ème Pte D. : HP = 1                     39
                          STR = 1                  29

- 1ère Pte D. : HP = 1                         -40-
                        DEF = 1                        -32-


Defeating the Queen of the Pyramid : STR = 1                 -30-